When you play videogames do you make the character act like you would in the given situation or do you make them do the complete opposite? The type of games that give you a list of actions you can take or phrases that you can say has a certain allure to them that can just draw a person in. This is perhaps due to the 3 dimensional feel that the game gives the character. Not only can you walk around, buy stuff, and do missions as the character but you can determine what that character is thinking. While its fun to execute button combos to defeat your enemy it just isn’t the same as when you get to make the character you’re controlling say or do what you would, or do the exact opposite.
Which ever view you take in this conversation it tends to make one re-evaluate their view of their being. Let just say that for argument’s sake that you always make your character do what you would do. This tactic can be rather fun because in a way you are incorporating yourself into the game. Now when you’re playing the game take a break and think about the things that you just made your character do and compare it to yourself. At times you will realize that you where pretty much the person you thought you were all along, but I’m sure that there are some events that transpired that even surprised you. These things of course can be either good or bad. You may find that you have no interest in the people around you and would rather just get whatever task before you done taking out anyone that tries to gets in our way. On the other hand you may find that you’re the bleeding heart type that can’t say no to someone who sends you on a quest (no matter how ridiculous it is).
Making the character become a polar opposite of you can also be entertaining, if nothing else than difficult. This tactic gives you the chance to see what you would be like if you were a total dick or a goody-to-shoes without the annoying consequences of your actions. It also gives you a chance to play your favorite games again, this time adding some verity to the mix. If you’re not used to playing this way you might find yourself struggling to do, from your perspective, the wrong thing.
Either way you look at this situation it’s fun to give the character a personality and some depth to their character.
Monday, October 5, 2009
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I agree completely. Making my character be good in Fable was one of the hardest things that I have done in a long time. But the excitment behind seeing what it would be like to make a decision that you normally wouldn't is very appealing to me. I'm totally into the whole psychoanlyzing things and whatnot.
ReplyDeleteThis happens everytime I play a game of DnD. I role-play something fierce, I'm surprised I haven't started LARPing, I suppose I lack proper motivation to craft weapons and armor out of foam and duct tape though.
ReplyDeleteBut in most instances, online, RPG or otherwise I usually act in accordance with Lawful Good properties, that annoying white knight bullcrap, but its almost instinctual in me. You can blame Cecil in Final Fantasy IV for that I guess.
I have, though, in my travels run across some real pricks. Namely the gankers in WoW. They do enjoy killing you and then camping you for seven odd hours, really does ruin the mood. Although, calling in a level 70 friend decked out in tier 8 to murder them is also rewarding.